Monogame with visual studio for mac

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Anyone could develop for Windows and distribute their game however they liked, but if you wanted to develop for the Xbox 360, you needed to be part of a game studio and have a publishing deal with Microsoft. Prior to the mid-2000s, you had two language choices for serious game development, C/C++ or C/C++ combined with Assembly Language. NET Framework-compatible project created and maintained by Xamarin. This is accomplished by use of the Mono framework, which is a free and open-source.

There are ports for iOS, Android, Mac OSX, Linux, Windows 8, Windows Phone 8, PlayStation Mobile, PlayStation 4, Raspberry Pi, and Ouya, with more being created all the time.

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It fully supports 2D and 3D graphics, audio, networking, and multiple inputs including touch, mouse, gamepad, and keyboard. MonoGame is an open source implementation of the XNA 4.X API.